You are required to read and agree to the below before accessing a full-text version of an article in the IDE article repository.

The full-text document you are about to access is subject to national and international copyright laws. In most cases (but not necessarily all) the consequence is that personal use is allowed given that the copyright owner is duly acknowledged and respected. All other use (typically) require an explicit permission (often in writing) by the copyright owner.

For the reports in this repository we specifically note that

  • the use of articles under IEEE copyright is governed by the IEEE copyright policy (available at
  • the use of articles under ACM copyright is governed by the ACM copyright policy (available at
  • technical reports and other articles issued by M‰lardalen University is free for personal use. For other use, the explicit consent of the authors is required
  • in other cases, please contact the copyright owner for detailed information

By accepting I agree to acknowledge and respect the rights of the copyright owner of the document I am about to access.

If you are in doubt, feel free to contact

A 2-layer Component-based Allocation for Embedded Systems with GPUs


Publication Type:

Journal article


Designs Journal






Component-based development is a software engineering paradigm that can facilitate the construction of embedded systems and tackle its complexities. The modern embedded systems have more and more demanding requirements. One way to cope with such versatile and growing set of requirements is to employ heterogeneous processing power, i.e., CPU-GPU architectures. The new CPU-GPU embedded boards deliver an increased performance but also introduce additional complexity and challenges. In this work, we address the component-to-hardware allocation for CPU-GPU embedded systems. The allocation for such systems is much complex due to the increased amount of GPU-related information. For example, while in traditional embedded systems the allocation mechanism may consider only the CPU memory usage of components to find an appropriate allocation scheme, in heterogeneous systems, the GPU memory usage needs also to be taken into account in the allocation process. This paper aims at decreasing the component-to-hardware allocation complexity by introducing a 2-layer component-based architecture for heterogeneous embedded systems. The detailed CPU-GPU information of the system is abstracted at a high-layer by compacting connected components into single units that behave as regular components. The allocator, based on the compacted information received from the high-level layer, computes, with a decreased complexity, feasible allocation schemes. In the last part of the paper, the 2-layer allocation method is evaluated using an existing embedded system demonstrator; namely, an underwater robot.


author = {Gabriel Campeanu and Mehrdad Saadatmand},
title = {A 2-layer Component-based Allocation for Embedded Systems with GPUs},
volume = {3},
pages = {1--14},
month = {January},
year = {2019},
journal = {Designs Journal},
url = {}