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Replay Debugging of Embedded Real-Time Systems: A State of the Art Report
Publication Type:
Report - MRTC
ISRN:
MDH-MRTC-156/2004-1-SE
Abstract
Testing and debugging are major parts of a software development
project, counted in time, money as well as importance. As it is not
likely that programmers and designers will make a sudden turn to start
producing totally error-free designs or implementations, the test- and
debug strategy of a software project will have a large influence over
the overall quality of the end product. Over the years, massive
resources have been spent in order to improve the quality of
software. Recent reports suggest that multi-billion dollar amounts are
spent each year on software maintenance in the U.S. alone. This in a
time where nearly all software, desktop or embedded, grows
increasingly more complex. Unfortunately, it has come to a point where
many of the available tools for testing and debugging are insufficient
for todays full-scale commercial software. This state of the art
report surveys the available commercial and academic tools and methods
for complex real-time software debugging.
Bibtex
@techreport{Sundmark559,
author = {Daniel Sundmark},
title = {Replay Debugging of Embedded Real-Time Systems: A State of the Art Report},
number = {ISSN 1404-3041 ISRN MDH-MRTC-156/2004-1-SE},
month = {February},
year = {2004},
url = {http://www.es.mdu.se/publications/559-}
}