You are required to read and agree to the below before accessing a full-text version of an article in the IDE article repository.

The full-text document you are about to access is subject to national and international copyright laws. In most cases (but not necessarily all) the consequence is that personal use is allowed given that the copyright owner is duly acknowledged and respected. All other use (typically) require an explicit permission (often in writing) by the copyright owner.

For the reports in this repository we specifically note that

  • the use of articles under IEEE copyright is governed by the IEEE copyright policy (available at http://www.ieee.org/web/publications/rights/copyrightpolicy.html)
  • the use of articles under ACM copyright is governed by the ACM copyright policy (available at http://www.acm.org/pubs/copyright_policy/)
  • technical reports and other articles issued by M‰lardalen University is free for personal use. For other use, the explicit consent of the authors is required
  • in other cases, please contact the copyright owner for detailed information

By accepting I agree to acknowledge and respect the rights of the copyright owner of the document I am about to access.

If you are in doubt, feel free to contact webmaster@ide.mdh.se

Deterministic Replay for Debugging of Distributed Real-Time Systems

Publication Type:

Report - MRTC

ISRN:

MDH-MRTC-10/1999-1-SE


Abstract

Cyclic debugging is one of the most important and most commonly used activities in program development. During cyclic debugging, the program is repeatedly re-executed to track down errors when a failure has been observed. Consequently is reproducibility a necessity. Applying classical debugging techniques, such as using breakpoints or single-stepping, in real-time systems change the temporal behavior and make reproduction of the failure during debugging less likely, if not impossible. Consequently, these techniques are not directly applicable for cyclic debugging of real-time systems. In this paper we present a novel software-based approach for cyclic debugging of distributed real-time systems. By on-line recording significant system events, and off-line deterministically replaying them, we can inspect the real-time system in deep detail while still preserving its real-time behavior.

Bibtex

@techreport{Thane100,
author = {Henrik Thane and Hans Hansson},
title = {Deterministic Replay for Debugging of Distributed Real-Time Systems},
number = {ISSN 1404-3041 ISRN MDH-MRTC-10/1999-1-SE},
month = {December},
year = {1999},
url = {http://www.es.mdu.se/publications/100-}
}