You are required to read and agree to the below before accessing a full-text version of an article in the IDE article repository.

The full-text document you are about to access is subject to national and international copyright laws. In most cases (but not necessarily all) the consequence is that personal use is allowed given that the copyright owner is duly acknowledged and respected. All other use (typically) require an explicit permission (often in writing) by the copyright owner.

For the reports in this repository we specifically note that

  • the use of articles under IEEE copyright is governed by the IEEE copyright policy (available at
  • the use of articles under ACM copyright is governed by the ACM copyright policy (available at
  • technical reports and other articles issued by M‰lardalen University is free for personal use. For other use, the explicit consent of the authors is required
  • in other cases, please contact the copyright owner for detailed information

By accepting I agree to acknowledge and respect the rights of the copyright owner of the document I am about to access.

If you are in doubt, feel free to contact

Head-mounted mixed reality projection display for games production and entertainment


Daniel Kade, Kaan Aksit , Hakan Ürey , Oguzhan Ozcan

Research group:

Publication Type:

Journal article


Personal and Ubiquitous Computing




This research presents a mixed reality (MR) application that is designed to be usable during a motion capture shoot and supports actors with their task to per- form. Through our application, we allow seeing and ex- ploring a digital environment without occluding an actor’s field of vision. A prototype was built by combining a retroreflective screen covering surrounding walls and a headband consisting of a laser scanning projector with a smartphone. Built-in sensors of a smartphone provide navigation capabilities in the digital world. The presented system was demonstrated in an initially published paper. Here, we extend these research results with our advances and discuss the potential use of our prototype in gaming and entertainment applications. To explore this potential use case, we built a gaming application using our MR prototype and tested it with 45 participants. In these tests, we use head movements as rather unconventional game controls. According to the performed user tests and their feedback, our prototype shows a potential to be used for gaming applications as well. Therefore, our MR prototype could become of special interest because the prototype is lightweight, allows for freedom of movement and is a low- cost, stand-alone mobile system. Moreover, the prototype also allows for 3D vision by mounting additional hardware.


author = {Daniel Kade and Kaan Aksit and Hakan {\"U}rey and Oguzhan Ozcan},
title = {Head-mounted mixed reality projection display for games production and entertainment},
editor = {Springer},
volume = {18},
number = {3},
pages = {509--521},
month = {April},
year = {2015},
journal = {Personal and Ubiquitous Computing},
url = {}