Publications

Type: Date:
Scope:
Author:

Number of publications matching the search criterion: 15

Doctoral Thesis (1)

Head-mounted Projection Display to Support and Improve Motion Capture Acting (Aug 2016)
Daniel Kade

Licentiate Thesis (1)

Towards Immersive Motion Capture Acting (Oct 2014)
Daniel Kade

Book chapter (1)

Transdisciplinarity seen through Information, Communication, Computation, (Inter-)Action and Cognition (May 2017)
Gordana Dodig-Crnkovic, Daniel Kade, Markus Wallmyr, Tobias Holstein, Alexander Almér
Transdisciplinarity seen through Information, Communication, Computation, (Inter-)Action and Cognition (TRANS-ICCAC)

Journal article (2)

Ethics of Virtual Reality Applications in Computer Games Production (Dec 2015)
Daniel Kade
Philosophies (MDPI)

Head-mounted mixed reality projection display for games production and entertainment (Apr 2015)
Daniel Kade, Kaan Aksit , Hakan Ürey , Oguzhan Ozcan
Personal and Ubiquitous Computing (PUC)

Conference/Workshop Paper (9)

Evaluation of a Mixed Reality Projection Display to Support Motion Capture Acting (Oct 2016)
Daniel Kade, Rikard Lindell, Hakan Ürey , Oguzhan Ozcan
13th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (MobiQuitous'16)

Perception of Delay in Computer Input Devices Establishing a Baseline for Signal Processing of Motion Sensor Systems (Oct 2016)
Jiaying Du, Daniel Kade, Christer Gerdtman, Rikard Lindell, Oguzhan Ozcan, Maria Lindén
The 3rd EAI International Conference on IoT Technologies for HealthCare (HealthyIoT'16)

The effects of perceived USB-delay for sensor and embedded system development (Aug 2016)
Jiaying Du, Daniel Kade, Christer Gerdtman, Oguzhan Ozcan, Maria Lindén
38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC'16)

Low-cost mixed reality simulator for industrial vehicle environments (Jul 2016)
Daniel Kade, Markus Wallmyr, Tobias Holstein, Rikard Lindell, Hakan Ürey , Oguzhan Ozcan
HCI International 2016 (HCIi'16)

Supporting Acting Performances Through Mixed Reality and Virtual Environments (Mar 2016)
Daniel Kade, Rikard Lindell, Hakan Ürey , Oguzhan Ozcan
Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce (SETECEC'16)

Acting 2.0: When Entertainment Technology Helps Actors to Perform (Nov 2015)
Daniel Kade, Rikard Lindell, Hakan Ürey , Oguzhan Ozcan
Advances in Computer Entertainment Technology (ACE'15)

Head-worn Mixed Reality Projection Display Application (Dec 2014)
Daniel Kade, Oguzhan Ozcan, Kaan Aksit , Hakan Ürey
Advances in Computer Entertainment Technology Conference 2014 (ACE'14)

Towards Stanislavski-based Principles for Motion Capture Acting in Animation and Computer Games (Dec 2013)
Daniel Kade, Rikard Lindell
International Conference in Illustration and Animation (CONFIA 2013)

An Immersive Motion Capture Environment (Jan 2013)
Daniel Kade, Rikard Lindell
International Conference on Computer Games, Multimedia and Allied Technology (ICCGMAT'13)

Manuscript (1)

Ethics of Virtual Reality Applications in Computer Games Production (Nov 2015)
Daniel Kade

Items per page: