The overall goal of Ralf 3 is to formulate and implement an appropriate component model for computation-intensive embedded real-time systems with very high data rates, and to provide a support for distribution of software to the heterogeneous platform to achieve optimal results in performance, system response, and other important requirements for embedded systems. In parallel with this work a number of systems will be used as test benches and demonstrators. In particular we will use an underwater robot with stereo cameras to evaluate our research results, through architecting its embedded systems.
Component-based development of embedded systems with GPUs (Mar 2020) Gabriel Campeanu, Jan Carlson, Séverine Sentilles Journal of Systems and Software (JSS)
Minimum Enclosing Balls and Ellipsoids in General Dimensions (Jan 2020) Linus Källberg
Active Set Strategies for the Computation of Minimum-Volume Enclosing Ellipsoids (Nov 2019) Linus Källberg, Daniel Andrén
The realization of flexible GPU components in Rubus (Jun 2019) Gabriel Campeanu, Jan Carlson, Séverine Sentilles
GPU Support for Component-based Development of Embedded Systems (Sep 2018) Gabriel Campeanu
Allocation Optimization for Component-based Embedded Systems with GPUs (Aug 2018) Gabriel Campeanu, Jan Carlson, Séverine Sentilles 44th Euromicro Conference on Software Engineering and Advanced Applications (SEAA 2018)